![]() ![]() However, the bad story, and the confusing ways it bucks genre conventions without explaining things make it a hard game to love, even if there's definitely an appeal here for those who can roll with it long enough to get used to is quirks. The sprite-based graphics and music is charming, and I've actually been hankerin' for a good old-fashioned JRPG or classic Japanese-style Action-RPG. I actually wanted to like Star Ocean First Departure R a lot more than I did. These sorts of things don't necessarily kill the game, but without explanations it can make it a difficult game to get into, especially for newer players. In addition, there are some typical genre conventions that are apparently ignored in this game, such as every town having an inn and an item shop, clear directions for where to go, and even the default button layout during combat is just plain bizarre. They also feel a bit unresponsive, with the game wrestling the player for control of the character and moving them where it wants you to be during battle. Players can also swap the player they're controlling during battle, if they prefer. In short, players control only one character at a time, with allies automatically controlled by AI set to one of multiple strategies you can assign to them. The gameplay here is also a bit rough, with the game not really conveying its mechanics to players and leaving them to figure it out. This “dating sim”-esque element should provide some decent replay value for those who are interested in seeing more of the game's. There is one other area where the story is still somewhat innovative even by today's standards, and that is in how it branches based on your choices through the game, with a focus on the interpersonal relationships between the game's characters. This story focuses on a group of friends on a medieval fantasy world whose quest for a cure to a local disease brings them face to face with spacefaring humans caught in an intergalactic war, joining forces to fight a greater foe. The characters all come off as pretty broad anime archetypes with writing that's not very good, although I will say at least the premise is fairly original, mixing fantasy and sci-fi elements. On that note, this game's story is pretty poorly-told by today's standards. This is all paired with a nice soundtrack and decent voice acting that does the best it can with what it's given. Also interspersed into the game are anime-style animated cutscenes, and these all look decent at least. If it wasn't for the improved resolution, you could easily believe that you're looking at a PlayStation One game here, and the game probably would have looked better if it simply stuck with the pixel art visuals. However, despite that this is essentially a remake of a remake, Star Ocean First Departure R is decidedly a very old-fashioned throwback experience, combining some actually very nice-looking pixel art sprite-based graphics with some extremely archaic-looking polygonal graphics. This game takes the PlayStation Portable release, remasters the graphics, and finally brings it to consoles in a Western release. In the time since, Western audiences finally got a chance to play this game in its remake, Star Ocean First Departure, released on the PlayStation Portable in Western territories in 2008. The studio has also worked on titles like Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII.Originally simply titled Star Ocean, this Action-RPG was first released only in Japan on the Super Famicom in 1996 and would later flourish into a series. The founders of tri-Ace started the company after leaving Wolfteam, the developer of Tales of Phantasia. This has included the Star Ocean series, Resonance of Fate, and titles like Valkyrie Profile 2: Silmeria. Tri-Ace has developed more than a handful of titles since it was formed in 1995. That being said, no further information regarding the posting or any related game projects has been revealed. The tri-Ace hiring site also requests applicants must be experienced in creating titles and speaking Japanese. The developer mentions that it is explicitly looking for those interested in bringing a “new” and “interesting” experience to players through games.Īdditionally, there is mention of an in-house game engine that developers will be using. ![]() ![]() ![]() The website link for Green Japan states that tri-Ace is looking for a 3D VFX artist. [Thanks, website for recruitment can be found on the tri-Ace and Green Japan website. The developer is currently looking for artists interested in developing titles for next-generation consoles. Information regarding the job listing appeared on Twitter, and was then circulated by Japanese Twitter accounts. Developer tri-Ace is hiring 3D VFX artists. ![]()
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